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iD Blog Author: Josh

iD Tech 365 Members Re-Create Hogwarts from Harry Potter in Minecraft!

Greetings everyone! It’s Grizzle here with iD Tech 365 news!

If you aren’t familiar, iD Tech 365 is an online community where students can learn all about technology, just like at camp, from the comfort of their own homes, year round!  And just like at camp, we make sure to balance out learning with fun and creativity!

One of the most popular features of iD Tech 365 is our Minecraft server, a private place for iD Tech 365 students to play Minecraft together! One of the most active members on the server, Nicklore, set out on an ambitious project to re-create Hogwarts from Harry Potter and organized a small team to do just that!

 

Hats off to Nicklore and his team who did something BIG.

Literally, every time I log on to the iD Tech 365 Minecraft server I’m amazed at all the new creations I discover – I’ll post more soon!

Looks like fun? It is sure is! Sign up for iD Tech 365 today so you can learn and play with us!

January 30th, 2013 | Tags: , ,

Posted in: iD Tech Bloggers, iD Tech Camps

Over $1500 in prizes to be won on iD Tech 365!

Grizzle here, to tell you about iD Tech 365′s biggest gaming tournament ever!  In celebration of the summer season, we’ve ramped up the prizes and increased the number of winners!

This month on iD Tech 365, iD’s online learning community, students will be competing for over $1500 in prizes!  What’s even more exciting is that there will 15 winners instead of our regular 4!  Here are the prizes:

1st Place:
PlayStation 3® – 320 GB System / Move Bundle (or a $350 Amazon® Gift Card)

2nd Place:
Apple® iPod Touch® 32 GB (or a $300 Amazon® Gift Card)

3rd Place:
Beats™ by Dr. Dre MIXR Black Over-Ear Headphones (or a $250 Amazon® Gift Card)

4th Place:
A LEGO® Minecraft Set (or a $100 Amazon® Gift Card)

5th – 15th Place:
A $50 Amazon gift card for the 11 runners-up!

To compete, iD Tech 365 members will be vying for the highest score on one of our favorite games from the iD Tech 365 Arcade; Tower of Greed. 

Check it out and sign-up for iD Tech 365 today!

July 11th, 2012

Posted in: iD Tech Camps

iD Tech 365 Students Interview A Professional Indie Game Designer!

Greetings from iD Tech 365, iD’s year round learning community!  As many iD Tech 365 members have aspirations of one day becoming a pro game designer, we decided to give our students the opportunity to interview someone who was living that dream!  We collected questions from members over the past month, and then sent them over to Nick Yonge, owner of krangGAMES an indie game design company.  Nick’s games can be found all over the internet, as well as on the 365 Arcade!  Additionally, Nick has created a series of Flash Game Design tutorials for us that are rolling over the course of this month!

I highly recommend reading this interview to all aspiring game developers.  Nick answered every question posed by our students and his responses were very thoughtful.  Thanks Nick!

Interview with indie game designer Nick Yonge of krangGAMES:

From fall: How do video game designers get into making games?

Short answer: by making games!

Before I became an official “game designer,” I used to think that there was some kind of specific event that had to occur to become a game designer, like being hired at a game studio, completing a college course, receiving your first paycheck, or something fancy like that. The reality is, the only thing stopping you from being a game designer is the act of making games!

I don’t just mean video games, but any kind of games: board games, card games, even some crazy variation of “tag.” Anything you create that people can play counts as game design!

It’s literally like riding a bike. The only way you can become a “bike rider” is by actually riding a bike. Get out there and make a game! You’re already on a site full of excellent tutorials for game design, all of which will help you get started.

 

From pilot230: I would like to know, what is their source of learning what they know?

I’m assuming by “they” you mean professional game developers/designers. The biggest source of learning comes from experience you gain while actually making games. Every time you make a game, a prototype, design, or demo, you become a little better at it. It’s like gaining XP from every fight in an RPG!

Other sources of learning come from the development community, from online forums, and meeting other developers. If you live in a decent-sized city, there’s a good chance there are other local game developers around.

Google “game designers located in [your city]” and see what comes up! If you have a particular type of video game that you want to create, try and find forums that cater to that design. Since these forums are generally public, remember that anyone cast post to them, and some people on the Internet can be crazy! Forum moderators usually do a good job of keeping things clean, though!

 

From techguy100: What programming language do developers use?

This is kind of like asking “what kind of food do people eat?” There are tons of programming languages that exist, each with pros and cons: C, C#, Javascript, ActionScript, Lua, Python, and tons more.

Don’t feel overwhelmed! Generally, a game developer will pick the best language for the project they have in mind. Ask yourself: what kind of game do you want to make? If you want to make online Flash games, look into ActionScript 3. If you want to easily make 3D games, an engine called Unity uses several languages, but the best one to learn is C#, which runs a bit faster and is more versatile. If you want to make games for an iPhone, look into Objective-C if you have a Mac, or Flash/ActionScript 3 on Windows.

Figure out what kind of game you want to make, and then use the power of Google to learn which programming language would be best for you! Any decent language will have tons of tutorials available, too.

By the way: if you decide to make Flash games, please use ActionScript 3 and not ActionScript 2. AS2 might be easier, but it’s slower, less functional, and way more restrictive than AS3. If you’re even remotely serious about being a Flash game developer, bite the bullet and learn AS3. Good luck!

 

From ForcePower8: I’m curious as to what is the best way to prepare for a career in the game industry, and what the best opportunity to get a job (once we’re adults of course) in a game studio.

Great question, and one that comes up a lot! There are several ways to get into “the industry,” but they virtually all require one common element: a portfolio. The only way to build a game design portfolio is by designing games! Your first step is to make games and develop your skills as a designer, developer, programmer, artist, whatever you want to be. The best part about this step is you don’t even have to wait to be an adult – you can do it right now! I mean it, right now. Start making games. Go. I’ll wait.

Made some games? Good! After that, there are several avenues you can take. If you’re old enough, apply for jobs at studios. Usually, you have to be at least 18, though I’ve seen some 16 and 17 year olds employed as interns or QA (which is uncommon). You have to be a really good designer for that, so get cracking! You can then send your portfolio out, along with a resume and cover letter. If you’re geographically close to the studios, awesome! Drop your resumes off in-person, and shake some hands while you’re there. If you have business cards, all the better! You can email your info off as well if you’re not nearby, but make sure to make it’s really eye-catching! For the record, “i can haz job plz” is so, so not going to cut it.

Alternatively, once you’ve graduated from high school, you can look into taking a post-secondary game design program. Lots of these have been popping up, which is both good and bad – the odds of getting into a program are good, but game design has become a much more competitive field. Remember, there is no, I repeat, no substitute for hard work! If you intend to be a game designer, remember to play games too! Not just play, but study them, find out what makes them fun. Learn by example, learn from the best.

Finally, no matter what you do, remember to network! Meet people! If you’re old enough, make a LinkedIn.com profile, send emails to ask for available positions, or just get to know names and who’s who! Be friendly and the world will be your friend. Obviously, this mainly applies to adults; youths can do light networking too, but I wouldn’t recommend any in-person meetings. However, if there’s a game development studio near you, phone them and ask if you can have a tour! I can almost guarantee they’d be willing to set something up for you. You can then meet some actual industry employees, and see some real games being made!

If you’re too young for that, try joining some modding communities or creating your own content based off of existing engines. Plug “Steam modding communities,” “UDK,” or “World of level design” into Google and see what you find! Maybe something will stick out to you.

Of course, for more avenues you can always plug “how to get a job in the game design industry” into Google, there’s bound to be more routes than that! Personally, I briefly worked in a studio. I got there through networking, with contacts I made via a game design college. There’s many ways to get into the industry, you just have to work hard and be absolutely dedicated!

The short version: make some games, learn who makes games, play some games… live and breathe games! Success follows passion, not the other way around.

 

From M1kep: For some body who is interested in programming what language should they start with?

There are many languages that work for many things, but in the interest of keeping this relevant to you (an aspiring game designer!) I’m going to keep it simple.

If you want to make 2D games, learn ActionScript 3 (3, not 2) and use Adobe Flash. This is what I use! You can get a free trial of Flash for 30 days, though after that you’ll have to find some other way of obtaining it (maybe convince your parents to give you an early Christmas present). Though there are also free versions of Flash, they’re a bit more code-focused as opposed to art-focused. FlashDevelop is great. Also look into flixel and FlashPunk to get started making awesome games for free!

If you want to make 3D games, learn C# and use Unity. Unity is another free tool, and a great way to make simple 3D games. Once you have the skill and know-how, Unity can be used to make complex and huge 3D games! Unity has been used to make some impressive stuff. While Unity works with several languages, I’d recommend learning C#. It’s a bit tougher, but it’s way faster, much more flexible, and will make you a much better programmer to know it.

 

From Patar: I would like to ask if what programs you need to use to make flash games.

To make Flash games I use… Flash! To be specific, I use Adobe Flash CS5.5; it’s basically an all-in-one package that lets you create art, games, and program all at once. However, Adobe Flash isn’t free – you get a free 30-day trial, but after that you have to buy the software.

To make Flash games for free, use a program called FlashDevelop. It’s only code and no art assets, so you’ll need to use another program for art assets (look into GIMP or Paint.Net for that), but it’s a nice tool for creating anything from beginner to advanced projects. To help you get started, look into frameworks called flixel and FlashPunk; these are tools you can use to help you create games much easier. For example, instead of programming your own movement and collision detection code, flixel and FlashPunk have built-in systems that let you do that easily and automatically.

Finally, for audio assets, I’d recommend using as3sfxr to make great retro-sounding sound effects (like a Gameboy), or findsounds.com to get free sound effects. Download the program Audacity to edit audio files. Check out http://www.inudge.net/ for a really awesome program you can use to make music!

 

From Rutabaga200: What inspires you to make/think of new game ideas?

Almost anything! Inspiration can be found anywhere, at any time. The other day, I heard a song online, and that one song has inspired me to create a sci-fi action game trilogy!

The arts provide great inspiration all around, but some of the best inspiration for games comes from other games. Play games, really look around the game world, and see if you can find inspiration there. Or, read comic books, concept art books, and listen to video game soundtracks.

 

From JpangElite: How long does it take to come up with a good idea? After you have the idea, how long does it take to create the game?

This is actually a very tough question to answer. Coming up with an idea is literally impossible to pin to a particular time frame. Some games take weeks, months, or years of meticulous planning and refinement before their idea is truly fleshed out. Other games are born in under a minute, and are fully formed within a day. What’s more important than the idea, however, is the execution of that idea!

Obviously, the better you are at developing games, the more skills you have, and the faster you can make them. The biggest determining factor of this is your game’s scope. Scope is the size of the entire project, every element that’s in it, and the amount of time it’ll take to create that element. Generally, you want to keep scope as low as possible — figure out the core necessary features of your game, and strip away everything else. Does your first-person shooter need a character customization screen, considering you never see the player? That’s over-scoping.

It’s the same with adding features, even if they’d be cool. If you already have a pistol, machine gun, and rocket launcher, that’s a good assortment of weapons. Sure, a super-laser death cannon would be awesome, but it’s outside your scope. Don’t worry about it – your game will be awesome anyway.

If you keep your scope down and keep building your level of experience, you can minimize the amount of time it takes to make a game. It’s still dependent on the core size of the game, though. In general (I can’t stress the word general enough), a typical Flash game takes 2 weeks to a month to finish, which is my area of expertise. 3D games take longer, as do games with a lot of art and sound. Keep it simple, only create what you need, and don’t waste your time — you’ll find yourself pumping out games with regularity!

 

From Grizzle: Why did you choose to be an independent game designer instead of working in a studio?

This was a personal decision of mine, one that definitely wouldn’t work for everyone. I want to preface this answer by stating just how unbelievably risky it was/is to “go indie.” Sure it’s fun, and you get to make the games you want to make, but you’re also responsible for… everything! Not only do you have to worry about everything that goes into the game (you have to be a programmer, and a designer, and an artist, and an audio guy, and a storywriter, everything!), but you have to worry about yourself. Making enough money to live can be tough, and I personally have gone months at a time without drawing a paycheck. It’s tough and risky, but if you can make it work, a ton of fun.

Now, why did I become an independent developer? One of the main reasons is the state that the professional game design industry was in when I graduated from game design college. Around that time, several game studios in my city had been shut down and there had been dozens, if not hundreds, of layoffs. There was a ton of skilled, experienced talent floating around looking for jobs, whereas I was just a newly graduated student. I had an excellent portfolio, but it simply couldn’t match up to someone with actual AAA experience. I figured it’d be just about as tough to make it as a small-time independent developer as it would be tough to get an entry-level job at a studio.

Working in a studio is great, but generally you really have to climb your way up the corporate ladder. Typically, you start in a QA position, and have to work for over a year until you become even a junior designer or programmer. I’m a pretty impatient guy when it comes to making games, and just couldn’t bring myself to wait several years before I’d have any real say in the development of a game. Plus, I had so many ideas for games that I wanted to create, and still do!

I was lucky enough to have some financial backing. I also officially incorporated myself as a company to gain some legal and tax benefits, as well as to become eligible for some external funding. All these factors combined, and it was the logical choice to go indie. It’s worked out great so far!

Again, this is just my personal experience, and while it is an exciting career/lifestyle, I would definitely not recommend it for everyone. At the very least, make sure you have enough money behind you that you can feasibly go an entire year without making a cent of profit. Working in a studio isn’t bad at all, even QA is a lot of fun and you get to work in a great environment. There’s tons of options out there, and going indie is just one of them!

Of course, going indie is my favorite option.

 

From Grizzle: Do you ever experience “writers block”? How do you get over it?

All the time! Seriously, if you’re a game designer and you don’t experience genuine writer’s block once a week, you’re either a savant or you’re doing it wrong. Any creative field will spawn its fair share of writer’s block, and it’s up to you to overcome it.

There’s many things I do to get over writer’s block. Sometimes I take a break, stop developing games for awhile and do something else. Try playing a game! Go biking, or play a musical instrument. I typically do anything but work to give my brain a rest. Sleep is also a wonderful, wonderful cure for writer’s block.

Other times, if I’m in a productive mood, I’ll work on a different project for a little while. I find most developers usually have at least two or three projects going on simultaneously, which is more than enough creative outlet to get
over any kind of stagnation.

If I’m not in a productive mood, but I know of a task that has to be done, I’ll bite the bullet and get to work anyway. I may not want to, but there’s one very important thing to understand about game design – it is not always fun! There will be times when it is grueling and as un-fun as it can be. During these times, it’s your passion that will carry you through. There’s a very distinct line between people who play games, and people who make games. The people who can get through these boring, stressful, lousy parts of game development and focus on the game as a whole are the people who make games. Ticking tasks off of a to-do list is a great way to invigorate yourself, and thus cure writer’s block.

 

From Grizzle: What games inspire you the most? What is your favorite video game?

Ahhh, I hate this question! There are so many good games out there, and so much inspiration to draw from. I love playing indie games and Flashgames, and if I had to pick a couple favorites I’d say endeavor, Coma, and The Company of Myself — seriously, plug those into Google with the word “game” after and play the heck out of them!

For AAA games, I’m a pretty big Halo fanboy, and playing any games from the Halo series always inspires me! Halo tells such a huge, awesome story, it’s hard not to feel invigorated! The same definitely goes for the Half-Life series. BioShock is one of the best examples of modern storytelling and game atmosphere, and the Grand Theft Auto series is always good for some classic, crazy, amoral mayhem.

If I had to pick a favorite game, I’d have to go way back to the SNES days. Unfortunately it’s a dead-tie between two games, and always has been. Chrono Trigger and Final Fantasy II have been extremely influential games to me. Having played them first when I was very young, they strongly directed the flow of my creative development. I’d recommend them to anyone in a second, especially if you have even the faintest interest in interactive storytelling!

 

From Grizzle: What is the best part of being a game designer?

Sleeping in all day! Just kidding, that’s only if you’re indie, and it’s almost the worst part after you do it for long enough. Personally, there are two things that I like the absolute most, equally, out of all the game design experience.

First is the ability to bring worlds to life. The ability to actually create, to make something out of nothing. Using only graphics on a computer screen, a few lines of code, and some sounds from a speaker, you can create rolling kingdoms, vast outer space civilizations, terrifying asylums, lush and living forests… anything you can dream. Not only can you create them, but you can genuinely bring them to life! Game design is a new and unique medium; it allows people to interact with art, to change things and play as they see fit, and to direct a movie as they watch it. Nothing like it has been seen before in human history, and using this medium to create universes is unreal.

The second, is seeing people’s reactions to those universes. Comments on a Flash game, forums discussing the story, YouTube videos of people playing your game, they’re all amazing. This is especially powerful for narrative based games (games that tell a story). Eliciting an emotional response from someone that you’ve never met, and never will meet, is a powerful thing — you’ve established a connection with that person, and they’ve opened up to you through your game. I’ve read a few comments of people saying that a game or two of mine have moved them to tears, and reading those few comments, to draw that much emotion out of graphics and code, arranged in such a way as to tell a story, was one of the most fulfilling moments of my life.

Excuse me, I seem to have gotten all philosophical! In summary, actually breathing life into a game world, and seeing the public’s reaction to a finished game are, for me, the best parts of being a game designer.

 

From Grizzle: What did you study in school?

My high school was fortunate enough to offer a game design class, but this wasn’t really that valuable. I learned some basic C++ scripting, but for the most part my classmates and I just played Halo PC multiplayer until the bell rang!

Post-graduation, I took a one-year intensive course in Game Design at the Vancouver Film School. This course is a general course that spends the first half of the year teaching you the basics of every aspect of game design, and the second half of the year allowing you to specialize in whichever field you want to focus on. This was useful, as it gave me a general knowledge of the entire game design process, including art, sound, storyboarding, even stuff like marketing and team management (which has come in extremely useful). I personally ended up specializing in Level Design and Scripting, skills which I use extensively in my current career.

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May 1st, 2012 | Tags: , , ,

Posted in: iD Tech Bloggers

iD Tech 365 Subscribers Get An Awesome Surprise!

Hello all, and greetings from iD Tech 365!  Last month at iD Tech 365 we had a “Villain Symposium”!  We asked ‘365 members to come up with ideas for video game villains and then share those ideas on our forums.  Well, the ideas were so cool that we just couldn’t resist getting them all drawn up by an artist!  You can see the result below – be sure to read the descriptions underneath the image; these guys are creative!

1: From member Sabretooth: A massive cyplops, buried completely underground except for his single massive eye. When left alone, he will camoflauge with his surroundings, leaving only a faint blur. As soon as an adventurer awakens him by hitting him, he will suddenly open his eye wide and become fully visible and opaque. He will then reach his hand out of the earth directly underneath you and constrict you, lift his head higher so his terrifying mouth is revealed and wide open, then slowly pull you in. You will have no hope… Or so it may seem.

2: From member techguy100: I think a lava shooting, evil, powerful machine gun with orange poisonous teeth, scary shooting-fire head, and a time warping body would make the BEST GAME VILLAIN EVER!!!!!!!!

3: From member DCZ802: But on a more realistic note probably a mysterious figure with a Black cloak that can levitate,use elemental magic (i.e Terrain Morphing), and can a change forms.

4: From member DCZ802: A giant Taco that shoots hot sauce

5: From member ArmedPenguin: I think a good boss would be a combination of all the internet meme/rage comic faces (Me Gusta, etc.) with a head that rotates to the different faces where each would have a different ability.

6: From member fall: I think a molten lava man whith blocks inside him that can form into a body, or any weapon of his choice. would make a good villain

7: From member Alfe.taco: How about a guy in a black cloak and a magical staff tied to his back along with white pants and shirt and mask and his name is Moon Light. When you first encounter him he comes behind you and knocks you to trhe ground but you can not see him. Whenever you take away 1/4 of his health half his shirt goes black and says, “Tonight the darkness grows stronger!” Whenever his health is half gone, 1/4 of his pants go black and says, “FOOL! You are only making the darkness even stronger!” When his health is 3/4ths of the way gone he goes completely black and the sky or room goes back and Yells, “YAEWAY, SAVE ME!!!!” Once you defeate him he becomes all white.

8: From member le_Derperson: He is a evil dolphin conman named Henrich Trumpelstiltskin the Eighth. He has a handlebar mustache and a pixie dust bedazzled tuxedo. His weapon is a gun that shoots chihuahua tears. Oh, and he’s pregnant.

9: From member lasagna99: I think a person with goggles and a machine gun as a arm would be a good villain.

This month, we are having a complimentary “Hero Symposium”!  Who knows, maybe we’ll get those “iDeas” drawn up as well…

You should sign-up for iD Tech 365 today and join the fun!

March 15th, 2012

Posted in: iD Tech Bloggers

Learn and Play Online, Year Round, with iD Tech 365!

Greetings and Happy Holidays from the iD Tech 365 Secret Headquarters!

internalDrive’s newest online program, iD Tech 365 has been up and running for only a month and a half and there is already so much to report!

The Gift of Knowledge!

Students are having a ball learning from our ever growing collection of tutorials!  They are learning how to make their own video games with GameSalad, a game design software for all levels of skill that is used to make games for the iPad, iPhone and more!  By popular demand, we’ve just released some Java tutorials teaching students the basics of how to program in Java – an excellent start for students who are gearing up for our summer programs!  But that’s not all, we have nearly a dozen different technologies covered on iD Tech 365 for nearly every sort of  interest, including UDK game design, making iPhone/iPad apps with iOS, special FX with After Effects and more!

Win a Free Week at Camp!

That’s right!  Last month, user Slartibrtfst won a $100 dollar vouch to be put towards our camps or academy programs, which he’ll be using to treat himself to some time at the iD Programming Academy.  How did he win this?  Simply by playing the game Nyan Cat Fly at the iD Tech 365 Arcade!  Every month a game from the arcade is featured and the winner(s) are eligible for a prize.  It’s not too late to win a free week of camp for yourself, this month the user with the highest score on Tower of Greed will also win a $1000 dollar voucher!  You can do it!

Spreading Good Will and Holiday Cheer on the Forums!

A wonderful community of bright, well-spoken and friendly students is forming on the iD Tech 365 Forums and it is a beautiful thing to watch!  Every day I’m delighted by what I’m seeing on the forums, students helping teach each other, sharing ideas for projects and generally spreading the kind of good will that this holiday season is all about!  You’ll want your student to be a part of this!

Come in a join the fun! Sign up today!

December 16th, 2011 | Tags:

Posted in: iD Tech Bloggers

How can the Nyan Cat earn you $1000 towards free camp?

BIG news from iD Tech 365!

Greetings from Grizzle!  As of Nov. 1st, our brand new (and formerly top secret) service, iD Tech 365 has officially launched is currently open for registration!  Since day one, lucky subscribers have been following iD Tech 365′s online tutorials to make their own games, iphone apps, special FX for film and much more!  But that isn’t all!  They’ve also been meeting up on iD Tech 365’s online forums and making friends with one another before camp, helping each other with tech questions and generally having a great time getting theme selves introduced on iD Tech 365.

But what about the $1000 dollars towards a camp voucher???

Well, that’s the other thing that student have been doing on iD Tech 365: competing for a $1000 voucher to be put towards camp!  Every month iD Tech 365 features a Flash game for it’s online gaming tournament and the winner receives a prize.  To celebrate the first two months after iD Tech 365’s launch (Nov and Dec) the grand prize is extra grand, in fact, it is quite literally a GRAND ($1000) in the form of a camp (or academy) voucher.

What does the Nyan Cat have to do with any of this???

Well, this month’s tournament game is “Nyan Cat Fly!” featuring everyone’s favorite Cat / Pop-Tart hybrid; the Nyan Cat.  In “Nyan Cat Fly!” you fly through space and score points by eating candy, whilst avoiding veggies that harm you (just like in real life).  As of Nov. 9th, 2011 at 4:31pm a user by the name of “Shadow” is in the lead with 14,208 points – can you top that and steal the prize?  As the iD Tech 365 community begins to grow, the amount of competition will never be lower than it is today – act fast!  You should join the fun and sign up for iD Tech 365 today!

November 10th, 2011 | Tags: ,

Posted in: iD Tech Bloggers

Make your own apps, games, special effects, computer programs and more at iDTech365.com! – MORE SECRET INFO!

 

Greetings from Grizzle (that’s me!)  I’m back to leak more info about internalDrive’s top secret new program, launching Nov. 1st; iDTech365.com.

I’ve been sworn to secrecy about this project but, I’m breaking my silence as the public has a right to know!  It looks like my last communiqué about winning a free week of camp with iDTech365.com made it through undetected, I wonder if this one will be as lucky… they are bound to catch on to me soon…

In addition to online gaming tournaments and community forums, the main focus of iD Tech 365 is self-directed, tutorial based learning.  Our ideology in designing these online tutorials is similar to our approach to teaching at camp; cool projects inspire students and makes them want to learn more.  That said, we’ve concocted some pretty cool projects that students work on through our tutorials.  Moreover, students participating in iDTech365.com get access to all the files they needed to complete the projects including finished versions from pro’s to serve as references.  Once the project is completed, it is all theirs to customize and continue to build upon.

I’m excited to show you a few screen shots of some of these projects – just a taste…

Below is a screen shot of a platform-style Flash game that students will learn to make.  I just love the characters.

To teach our students how to make special effects with Adobe After Effects, we decided to make shot a short science-fiction action film.  Our plan is to provide students with two copies of the piece, one with the special effects and one without all of the special effects.  Then, by using our tutorials, students can add in the special effects in themselves (and hopefully create a few more)!  Here’s a shots of the film (while being edited).

Students wanting to build a website will have a quick start with this basic website template.  Once constructed the site is a great foundation for any project the student has in mind, such as a school project, a band the play in, an online portfolio/resume, or just another website full of funny cat pictures!

And of course, we’ll be teaching pro game design technologies such as the tried and true UDK (Unreal Design Kit), the same software used to create Gears of War, Mass Effect and many other famous popular game series.

And iPhone / iPad apps, you bet we got that.  Anyone want to make an iphone app like Guitar Hero?  We have a Game Salad Tutorials for just that!

There is so much more but that’s all I can say for now – in fact – I’ve probably said too much…  Time for Grizzle to go back, deep underground to the top secret iDTech365.com headquarters and get back to work.  I think they may be catching on to me…

August 31st, 2011

Posted in: Uncategorized

Win a free week of camp in 2012! – LEAKED SECRET INFO!

Greetings from Grizzle!  It has been a while hasn’t it?  Well, it’s because I’ve been in hiding…

 


I’m contacting you from my underground bunker (pictured above) where, for the past year or so, I and a small, elite, team have been working on a top secret project for iD: iDTech365.com.  I’ve been sworn to secrecy on this project but my conscience compels me to make such an awesome new service from iD public knowledge.  As such, I’ve managed to hack into the iD Tech Blog to provide you with this expose, hopefully no one notices my clandestine operation…

 

What is iDTech365.com?

It is an online learning community created by internalDrive where students can learn all about technology.  Once the site is launched it will offer dozens of exclusive tutorials on how to make your own game, and to learn about programming, web development, graphic design and many more topics!  It is the perfect bookend to the camp experience!  Study up before camp and start your week ahead of the class, or, expand what you’ve learned at camp even further back at home!  We’ll be constantly expanding our tutorial series based on what the community wants to learn!

 

I thought you said something about a free week of camp in 2012?

I did, two weeks actually!  Just like at camp, iDTech365.com will feature gaming tournaments where students from across the world can compete from the comfort of their own home.  To celebrate the launch of iDTech365.com, for the first two months of tournaments the grand prize will be a $1000 voucher towards camp!!! More then enough for a free week of camp!  This may be the biggest prize iD has ever offered (though I’ll have to check with our archivist whose buried in another, deeper cave)!   What game will it be?  That’s a surprise, but I can tell you it will be a Flash game playable directly from the iDTech365.com website – no need to go out a buy a new game!

 

When will this service be available?

I’ve set up a secret countdown timer on: iDTech365.com –shh! Top secret!

 

There is a lot more to say about iDTech365.com, but I’m afraid if I leak any more information this communiqué may be intercepted.   Don’t worry, I plan on releasing another leak soon…

 

Grizzle out…

 

 

July 26th, 2011 | Tags: , ,

Posted in: iD Tech Bloggers

CEO Birthday Prank!

Hey guys!  Earlier this month was Pete’s (our CEO) birthday!  At camp we always make a big deal about birthdays for both our campers and staff and you better believe that we do just the same at headquarters!  Here is a short video of the shenanigans from this year:

Look like a fun place to work? Yup! What’s even more fun then working at iD is going to CAMP at iD!!!  To get in on the action, be sure to check out our summer classes such as our iphone app courses, our photography courses, our C++ Programming Courses, our web design courses and many, many more!

February 28th, 2011 | Tags: , , ,

Posted in: iD Tech Bloggers

iD Tech Camps visits the San Jose Tech Museum!

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Hey guys!  During a recent trip to the iD Tech headquarters (buried deep within the mountains of Silicon Valley) our CEO, Pete, asked if I wanted to go the San Jose Technology Museum and blog about it.  Of course, my answer was: “YOU BET I DO!”  What a great technology museum it is, the exhibits are well chosen and creative, but most importantly it provides a truly hands on experience.  You really get to play with technology in a variety of ways!  In the photo above, I was having fun with the thermal imaging exhibit. As you can see, my glasses and goatee provided enough variation in temperature to render a clean shot of my face, awesome!  Below are more pictures of my adventure an the museum!

IMG_20110113_121431Next to an exhibit demonstrating 3D modeling and animation physics was this composition, depicting the evolution of video games.  I thought it was cool that they used one of my favorites to represent modern video games (especially because it includes Void Rays), but they skipped the 80’s entirely, where is Pacman!?

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This similar composition shows the evolution of graphic arts and photography over time, starting way back with cave paintings (Italian I think).  The connection between cave paintings and modern day “street art” is blatant but I had to take a moment to consider the relation of the 3rd panel which depicts a network of geo-tagged photographs, presumably gathered from a user-base.  I think the implication is that all of these works are:  geographically rooted, unauthorized and collaborative between multiple artists, who may not be working directly with another.   Whatever the link, I’m impressed by the creativity in the selection of that 3rd panel, as it does seem to fit.

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Ok, here are some more hands on exhibits, as I promised!  This one was super fun – a virtual bobsled!  It could fit about two people who would shift their weight back and forth to navigate a virtual track!  Bobsled courtesy of Northern California school UC Davis.

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Oh man, I nearly flipped out when I saw this exhibit, a Google-maps viewing room in nearly 360 degrees!  It was hard to get a shot of this room not crowded by people – everyone wanted to zoom into their neighborhood or school!

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When I was in high school, I used to organize arm-wrestling tournaments for charity so I was really excited to see this arm-wrestling exhibit.  In this exhibit people wrestle a mechanical arm – but they are actually wrestling another person!  The mechanical arm in networked to another, identical device elsewhere in the world and the amount of force it exerts is proportionate to the persons on either side.  How cool!  With a webcam competitors can watch each other just like they were going head to head in real life!  I would love to get one of these at each of our camps!

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In this programming and robotics exhibit students first entered their name in a computer, then a robotic arm would search through letter blocks while organizing them to spell the students name.  A clever girl “hacked” it to say “Ekta Is Awesome”, good job Ekta!  I wanted to make it spell out “iD Tech Camps” but the kids were just having too much fun  for me to intervene.

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Over the years I’ve enjoyed watching “Netiquette” and “Internet Slang” evolve from something that people simply “did” to something that is now studied and discussed at a scholarly level.  To that capacity, I enjoyed seeing this whole Netiquette exhibit.  At iD we post our own techno-etiquette rules on the walls of our labs, quite similar to the ones in the pic above.

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I had a great time at the museum and I highly recommend you all make a trip to it yourselves.  If you aren’t local to San Jose, nearly every metropolitan area has a science museum of their own and they are great, educational fun for the whole family.

Here is a fun bonus pic…

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Reminds us of how far we’ve come in such little time!

January 31st, 2011

Posted in: iD Tech Bloggers

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